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ODDSERVATIONS "Dawn of the Dead" review....H.G. Wells "Things to Come" (1936) on OBC....Goodbye J.J. by Andy Lalino | |
BLACK DOG Whitewolf Games....Wizards of the Coast by Joshua Montgomery | |
THE DROW The Great Battle of "We the People of the US" and Free Speech by Dylan Jones | |
THE OGRE Dating Sims by Clayton Smith | |
SPLASH PAGE Collecting in he New Millenium - Part 2: Sports Cards by Brandon Jones | |
CREATURE'S CORNER Scooby Doo 2....WizKids/Hero Clix by John Lewis | |
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It's been a while since I wrote an article, so here it is.
Whitewolf Games Wizards of the Coast The only thing Wizards of the Coast has yet to slaughter is d20 modern and the Star Wars table top game, so if you like the sound of it buy it now before they screw the consumer more. But it gets worse, because they took the classic card game Magic and have changed the classic. Players like me don't even want anything to do with the new sets--they have made monsters that cannot be destroyed.
Wizards of the Coast needs to have a large group of us classic gamers raze their headquarters and burn the bitch to the ground because I have been writing e mails for the last five months complaining and I am sure there are others as well. I am starting to think that table top gaming has lost its way and now with Wizards of the Coast at the head of this trend, I think it's time for us smarter rats to jump ship and go back to the classics.
Whitewolf Games is ending its World of Darkness line of products and will no long be selling them ever again. So if you have heard of Vampire the Masquerade, Werewolf the Apocalypse, Mage the Ascension or Orpheus or Hunter: the Reckoning, now is the time to pick up these products because at the end of April they will no longer be printing or selling them. This will be screwing them financially, some of us believe, but I been noticing that gaming these days has changed so much that it is no longer worth buying all the new books.
Wizards of the Coast, who now own the rights to Dungeons & Dragons -- originally owned by TSR, a company that many of us have come to miss -- has butchered and and changed it into a game that not even I recognize anymore. When they bought the company they printed Third Edition rules that made sense and were wonderful, then they printed "d20 modern" which basically opened the door for players and their storytellers to have action-packed adventures that mimicked the like of the Die Hard movies or other similar movies and even allowed many of us who wanted to have characters that mimicked our favorite action stars. They also make the Star Wars table top game that I enjoy, allowing many players to be Jedis and crime lords in a galaxy far far away. But then Wizards of the Coast slaughtered the Third Edition rules with 3.5 rules that relied more on their line of miniatures that run the gamut of goblins to dragons, even PC characters. They charge about fifteen dollars a box; a box only comes with three figures or sometimes only one monster. They upped the prices of the books from 20 dollars to almost fifty dollars a book. They made the books thicker to try and make the buyer believe that "oh your getting more than you used to." I looked at the book and felt the need to wipe my ass with it, then ask for a refund because they where cheating the players.
Signing out,
Black Dog
"The Black Dog Bites Back: from the Book of Joshua" is ©2004 by Joshua Montgomery. The tribal tattoos next to his signature name represent Glass Walker and Black Spiral Dancer. All other graphics, unless otherwise noted, are creations of Nolan B. Canova. All contents of Nolan's Pop Culture Review are ©2004 by Nolan B. Canova.